At times, it plays like a greatest hits album of iconic setpieces from Halo, Halo 2, and Halo 3 (which tracks, seeing as Joseph Staten, an instrumental creative force behind Bungie's trilogy, was brought in last August to help carry Halo Infinite over the finish line). ![]() John Halo himself makes Halo Infinite feel less like a proper sequel to Halo 5 and more like a follow-up to the venerable original trilogy, when the series was under the purview of Bungie. ![]() And in a departure from that game's most notorious misstep, Halo Infinite's story is told entirely from the perspective of longtime series hero Master Chief. Infinite picks up roughly a year and a half after the events of Halo 5, but doesn't concern itself with those events beyond some perfunctory, and intermittent, moments of exposition. Halo Infinite, officially out on Wednesday for Xbox and PC, is the seventh mainline Halo game and the first in six years, following 2015's divisive Halo 5: Guardians. So, yeah, let's just get the easy part out the way: Every single player is bound to come into this game with their own predetermined definition of what it is and what it stands for. ![]() There are so many expectations on Halo Infinite's armor-clad shoulders that you'd think it'd crumble apart in a pile of pixels. How do you even consider Halo Infinite in totality? Not just any Halo game but this Halo game-one that was supposed to herald a new generation of Xbox but was delayed out of the launch window one that's had no shortage of public scrutiny over its tumultuous development process one that's not even out yet but has already been the centerpiece of multiple internet-dominating conversations and, most crucially, one that's meant to revitalize a totemic first-person shooter series after a stretch of metabolic dormancy.
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